First thing first, Gear Master is the secondary specialization class of Tinkerer in Dragon Nest game, precisely, Tinkerer (Academic) => Engineer => Gear Master. Her rival could be a Shooting Star class. The other academic class include Adept and Physician.
Alright, I’ll admit that I love this class a lot, but it doesn’t mean that I’m a lolicon. And of course, you don’t want to be called like that, too. But once again I’ll admit that Gear Master is my most favorite class after Artillery, and she’s the second character I created after Gladiator in cap 70, and I’m still using that class until today.
After her remake, she could use both active and summon skill aggressively. I wonder why the developer didn’t choose more general animals like cat or dog, as the duck is really uncommon one. Maybe they just want to make this class more unique and anti-mainstream? I don’t know. However, these ducks are really good at attacking the enemies.
But before you follow my guide here, make sure you watch my gameplay below, and if my playstyle is good enough, you can follow this tips for sure!
As a summoner, she’s also equipped with the buff and debuff which make her more awesome. In addition, all of her ducks summoned will give the enemies continuous hits, several skills that give the enemies negative buffs will also make them receive more damage.
Using this class means you have to know when you use the skill, and where you put the armies, which I explain in the skill rotation section.
For now, let’s talk about her potential, both of buff and debuff!
Gear Master basically doesn’t have any of buff, so she’s using a unique machine called Auto Dispense. Well, all academic class has this skill.
Auto Dispenser could be the most useful buff we have here. Basically, it’s not a buff skill, however since it’s a vending machine that produces lots of food to generate unique buffs, then I include this skill into the buff potential section.
You can gain several buffs at once randomly starting from HP, movement speed, action speed, attack, critical, and final damage, among others. The buffs themselves lasted for 900 seconds. What a great, huh?
Gear Master also has several debuffs, but I won’t include the wax here, Instead.
Mecha Shock is a passive buff. Means it will be casted by your duck automatically. Once the ducks release electricity from their body, causing nearby enemies to receive Light-attribute damage and there’s a chance to suffer from electrocuted.
Mecha Siren, another passive buff. It still is casted by your ducks. Mecha Duck radiates ultra soundwaves to silence nearby enemies and remove their buffs.
Ice Pump. Stamps on the Ice Pump bomb to make it explode and deal Ice Damage to nearby enemies. Make enemies’ movement speed reduced by 30%, and last for 10 seconds. But I added Dream Jade to give more animation effect and more damage on enemies.
Mechanic Chainsaw. Shoots electric saw blades that pierce through enemies. Increases the damage amount inflicted on attacked enemies. It makes enemies’ received more damage around 20%, and last for 20 seconds.
Chemical Grenade that can be found in the Engineer tab. Basically, this skill is owned by Shooting Star, but I borrow it for one reason, that’s to reduces attribute resistance of enemies. Because of this reason, you need to change your Gear Master into elemental attacker. Also, you need this skill if you use Forest Dragon Cannon.
Gear Master is a non-elemental class, but she owns some skill with 3 different elemental attacks. It’s Dark in Gravity Grenade, Ice in Ice Pump Tower, and Light in Mecha Shock. So, when you throw this grenade to the enemies, then those three skills hit will be boosted. But I have a method to make all of my skill gain this benefits by using Elemental Conversion Jade, which I’ll explain in the Equipment Build Section.
For anyone who wondering why I don’t take Biochemical Missile? It’s because despite it has debuff effect, but it won’t active unless you have its ex skill, which means the debuff only active for Shooting Star.
Class Mastery 1. Extreme Tower use increases PATK and Agility by 30% and last for 5 seconds. It teases me to use Extreme Tower plate with cooldown decrease effect.
Class Mastery 2. After you launched Mecha Duck skill 4 times in a row (could also use Normal Attack Button), a new skill called “Mecha Cannon” will be activated.
Class Mastery 3, enhanced your Air Shot skill. During casting this skill, you become invincible. It’s very useful to avoid enemies’ attack. It also restores your MP and HP by 10%.
But before that, please watch the Gear Master Skill showcase below to better understand about skill that I will explain later.
After conducting several tests, I confident that this skill build is the best one! It focuses only on DPS and just only for PVE.
There are several SP left, so I invest it on Alfredo and all of his skills. I use Alfredo for Agro purpose only. Well, you can change this option with the other skills, especially if you want to use Gear Master in the PVP, as well.
Skill Rotation and Combo
It’s different with the Gear Master 2 years ago, the remake version should not only focus on Summon! But, you can also summon while launch active skill for continuous damage.
I personally divided the skill rotation into 3 phase, the Summon (T, F), Debuffs (1, 2, 3), and Spam Skill (4, 5, R).
So, let’s do it!
Summon Auto Dispenser and eat everything in sight!
Summon Alfredo. He is useful enough for Agro.
Mecha Duck to summon 4 ducks at the same time.
Class Mastery 2. If you summon 4 ducks successfully, the Class Mastery 2’s skill called Mecha Cannon will be available to be casted.
Summon Tower. Make sure you summon them near the enemies. Follow it up with Extreme Tower if it’s available.
Mecha Bomb. Order your 4 ducks to chase the enemy and explode.
Mechanic Chainsaw. Debuff skill, makes the enemies receive more damage by 20%.
Chemical Grenade. Debuff skill, make the enemies reduce their attribute resistance by 20%.
Big Mecha Bomb. One of the highest DPS of Gear Master. It will trigger your Hero Skill gauge, as well.
Mechanic Ice Pump. Another DPS skill, it’s better if you attach Dream Jade to give the skill additional animation and more damage.
Mechanic Cannon. Spam skill. Use this skill until no.2 or no.3 are available to casted again.
Back to no.2 or no.3, rinse and repeat.
Please note that, when you use Gear Master, don’t ever be rushed! Watch your timing and monitoring all of your order skills are necessary.
To find out how I do that, please my video below:
In several situations, I also use:
Flag Cannon. If there are more one enemies in the area. I always use it to order all summons to prioritize which monster should be attacked first.
Auto Pump. I use it when boss stop attacking me to preparing their special skill. Just approach the enemy while use skill rotation above.
Air Shot. Make you invincible during use this skill. Use it to avoid enemies’ attack.
But, I still have no idea how to use Mechanic Gatling Gun effectively. I rarely use this skill, despite I was using the Blood Moon Jade, the damage is not good enough. Leave the comment below if you know something!
Alright, now let’s talk about the equipment build. Just like what I said before that I want to make all of my skills gain benefit from Chemical Grenade that reduces attribute resistance of the enemies. That’s why I use the Elemental Conversion Jade.
Elemental Conversion Jade
If we talk about conversion jade, Gear Master is a very unique class. We knew that she is a non-elemental class, but there are several skills of her are already possess attribute attack. They are Mecha Shock and Ice Pump.
Mecha Shock has light element, while Ice Pump has water or ice element. So, using ice and light elemental conversion jade is not a best option for you!
It’s because any class in dragon nest couldn’t possess 2 elemental attack or more. Which means that despite you use dark or fire element, Mecha Shock and Ice Pump element won’t change!
And it’s because ECJ will make your elemental stat reduce around 15%, using light or ice will make your Mecha Shock and Ice Pump suffer from reduction.
That’s why choosing the Dark or Fire elemental is more recommended for you!
After you get the ECJ, let’s talk about the equipment, heraldry, talisman, and more.
If you just reached level 95, you can use these equipment build:
Skilla Set. Craft through blacksmith. You can get the material needed by clearing the main quest combined with clearing Mission Board quest or other ways.
Accessories. After you reached level 95, you will get one set of accessories. Just use them and save your money for advanced build later.
Costume. Buy all costume and accessories in adventurer David using Hero’s Blood, Sweat, and Tears point.
While for dragon jade, Dragon Nest has change the system into Vibrant dragon jade. So the first thing you need to do is to measure your Critical stat and defence first.
Vibrant Attack. First, focus on your Critical Rate. If it is still below 89%, choose Vibrant Fatal. If it does, choose the Vibrant Limitation instead.
Vibrant Defence. While for defence, you need to measure you Physical and Magical defense first. If they are still below 70%, choose Iron Wall and Tent. But if they did, choose the Vitality instead.
Dream Jade. It will boost your Ice Pump Tower skill.
Heraldry and Skill Plates
For the heraldry I’m using:
And for the Skill Heraldry includes:
Summon Tower: CD 20%
Extreme Tower: CD 20%
Mechanic Chainsaw: Damage 20%
Big Mecha Bomb: Action Speed 50%
Mechanic Ice Pump(Goddess): Damage 57%
Skill up Heraldry: Mechanic Ice Pump +1
For the talisman, I’m using Talisman Slot Extension Coupon 30 Days. I bought it through David using Hero’s Blood, Sweat, and Tears point. So, I can open 4 additional slots!
Here are for beginner and starter with a very low budget:
200%. Destruction, Wind, Ultimate
175%. Fatal, Limitation, Bear
125%. Iron Wall, Tent, Health
100%. Life Vitality
After you got all of beginner equipment, now it’s time for you to achieve more damage by using advanced build. Here’s you goal:
Weapon: Tough Meister Forest Dragon Cannon (or End of Dream)
Secondary Weapon: Iron Arm Zephyr Dragon Timble (or End of Dream)
Helm and Shoes: Ice Injector Helm and Shoes
Upper, Lower, Gloves: Minos
Ring: Obsidian or Sandstone
Necklace: Heavenly Corundum or Zuu
Earring: Gerraint or Sandstone
Heraldry and Skill Plates
It’s almost same with the beginner build, but if you have more money, find additional stat of Final Damage. Or if your budget limited, use additional stat of Agility is also good enough.
200%: Destruction, Ancient, Ultimate
175%: Guardian, Limitation, Wind
125%: Iron Wall, Tent, Fatal
100%: Life Vitality, Health, Bear
Sometime, you need to do trial and error, especially if you find additional stat Agility of your talisman.
Well, this tips and guide is not complete yet, maybe I’ll update it later.