Dragon Nest Ray Mechanic Guide : Skill & Equipment Build (Level 95)

Ray Mechanic is a spin-off class of Tinkerer, one of the class from Dragon Nest game. You’ll be a Mechanic class from the start of the game, so you don’t need to take the first quest job from Tinkerer to Mechanic in level 15. Instead, you still have to take a quest job to turn into Ray Mechanic in level 50 by accessing the Tinkerer Station in Saint Haven.

Ray Mechanic, just like the other spin-off class, is able to transform into the stronger mode. However, this class is somewhat unique as you won’t transform into something black or white form, but you will ride the robot called Alfredo Frontier. Almost your skills – mainly your main skills – will switch into different skills as well in robot mode, and gives lots of damage to the enemies. Almost like Raven who got great revamp since level cap 90.

The Alfredo Frontier acts as your unique skills and could be unlocked after you reach level 50 and complete the second job quest.

Yeah, everyone already knew about this because your publisher maybe explained this information as complete as they could. But how about the skill tree and equipment build? I bet you won’t find lots of this kind of information on the internet. So, I decided to make one for you!

But before we talk about that, I wish you watch my video first about Ray Mechanic gameplay. At least, you will know my fighting style so you can adjust your fighting style into my skill tree. And also, I feel that this class is overpowered despite I’m using the medium-budget equipment. Just check the video below!

Ray Mechanic Gameplay level 93

Ray Mechanic Skill Tree

As you can see in the video above that Ray Mechanic can give lots of damage to the enemies. Trust me, I don’t use the legend equipment at all. I just wearing one set of unique equipment level 93 which I’ll explain in equipment section below.

When it comes to Ray Mechanic (in human form), the only thing you need to do is gathering 5 bubbles called Atomic Energy, and you can use the special Atomic Blade skill (almost similar to the Warrior’s Lunar Knight ultimate skill). While in the Alfredo Frontier form, you have to use all of your skills as fast as possible before the Plasma reaches 30 bubbles. When it happens, you can’t use any of main skills anymore, except the Plasma Boost and Satellite Beam (your ultimate skill).

Update: When the game has reached level cap 95, you can unlock the class mastery III involving Stun Grenade and Multiplier. This skill is not an instant, it’s just like a link. When you throw the Stun Grenade to the enemies, and use the Multiplier skill right away, then the lasers will automatically aim the the enemies that gives bigger damage.

So, if you have decided to use my fighting style, then you can use my skill tree as well.

Ray Mechanic Skill Build level 95 1

Ray Mechanic Skill Tree level 93 archive

Surely there is no awakening skill for Ray Mechanic – it’s different with her sisters who use the same Cannon, Gear Master and Shooting Star – and the developer also stated that they won’t create it for any spin-off class.

Ray Mechanic Equipment Build

Like what I said before that I’m not a rich player in the game, I just an average person who uses medium-budget of the equipment. I’m not an aristocrat or whatever you wanna call it but I feel it’s enough to clear the daily quest and beat the Nest with my fellow Dragon Nest players. However, it’s still impossible to beat the raid nest like Ice Dragon Nest or even Rune Dragon Nest 8-man hardcore.

Anyway, this is my current stats:

Dragon Nest Ray Mechanic Main Stat

I’m wearing one set of Rune Dragon equipment:

  • Weapon & Secondary Weapon +13 = Attaching the Destruction Enhance Jewel (AGI)
  • Armor +10 = Attaching the Wind Enhance Jewel (Vit)
  • 2 Pair of Ice Dragon Rings Legend = Attaching the Destruction Enhance Jewel (AGI)
  • Ice Dragon Earring and Necklace Legend = Attaching the Wind Enhance Jewel (Crit)

While the Heraldry includes:

  • Destruction
  • Wind
  • Fatal
  • Ultimate
  • Health
  • Tent
  • Iron Wall
  • Defence

And the skill Heraldry consists of:

  • Dynamic Vortex (hit damage) = When you using this skill, you will enter the invincible mode (70%).
  • Dynamic Razer (damage)
  • Resonator (damage)
  • Flick (damage)

While the Talismans are:

  • Destruction
  • Wind
  • Fatal
  • Bear
  • Iron Wall
  • Tent
  • Life
  • Health

That’s all!

Tips: For the skill heraldry, you don’t have to be the same as me. Just use only skills that you often use, or skills you like the most.

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